Pocketbook
You are the scrivener for an adventuring party. You record the events the party encounters to provide an accurate account of what goes down.
In your case, your words hold the power of destiny. The words your record in your book influence the outcome of events as they are unfolding in front of you. You dictate if a swing hits or misses, but with a catch - You have a limited bank of words you can pick from based on keywords that show up in conversation with your companions. And once you use a word, it is gone from your bank. If you use “hit” in one conversation, you no longer have access to that word.
I couldn't figure out how to restart so you would just have to reload the page.
My first game project so don't expect too much.
Stuff I used:
Sprites and tiles from 32rogues by Seth Boyles https://sethbb.itch.io/32rogues
Font is Undead Pixel Light 8 by Not Jam https://not-jam.itch.io/undead-pixel-light-8
Dialogue Manager by Nathan Hoad https://github.com/nathanhoad/godot_dialogue_manager
Published | 20 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | blamedthebeasts |
Made with | Godot |
Comments
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I really like the concept of this! I got all the dialogue branches and why is it possible to blast the fwendwy goblin?!
exploring the dungeon carries many a risk...